Performance Capture

Maggie's House uses the Godot engine, and we're developing a new performance capture pipeline.

With help from Edith Cowan University, we have been developing a pipeline that uses Reallusion software and Vicon mocap equipment.

It's still a work in progress, but our journey so far is documented here!
From very early on, we knew that we wanted the game to be story driven with motion captured cutscenes. We created a new system to add cutscenes between the gameplay sections.
When the system was in place, we recorded all the voice lines for a 10 minute long demo. We also made character models that resembled each of the cast.

We recorded a playthrough of the demo, contact us if you want to see.
Once the demo was done, ECU provided us with some test animations they had recorded with their motion capture studio.

We developed an in-house tool for reading the animation files and organizing them within the cutscene system.
To create character models that were compatible with motion capture software, we used Reallusion Character Creator and iClone. We also developed some scripts to further optimize the characters for mobile devices.
With iClone's LIVE Face mobile app, our actress recorded some lines. iClone was able to analyze the tracking data and audio to create an animation.
Stay tuned for more updates!